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wiki:visual_novels [00:47 27/10/2026] – created keiranwiki:visual_novels [19:41 30/10/2026] (current) – add a footnote explaining the definition of SciADV keiran
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 +{{htmlmetatags>metatag-keywords=(visual novels, wiki)
 +  metatag-og:title=(Visual Novels)
 +  metatag-og:description=(My thoughts on visual novels)
 +  metatag-og:image=(/_media/wiki:visual_novels:sayuri-tea.webp)
 +  metatag-twitter:card=(summary_large_image)
 +}}
 ====== Visual Novels ====== ====== Visual Novels ======
  
-The visual novel genre was originally pioneered by the Japanese in the late 80s and early 90s. +[{{ :wiki:visual_novels:sayuri-tea.webp?280|Screenshot of Kanon (1999)}}] 
-Companies such as Chunsoft and Leaf are often considered some of the earliest developers of these games and JAST was heavily responsible for bringing them to the west.+ 
 +The visual novel genre primarily gained popularity in Japanese during the late 80s and early 90s. 
 +Companies such as Chunsoft and Leaf are often considered some of the earliest developers of these games and JAST, as a publisher, was heavily responsible for bringing 
 +them to the west. Nowadays, it's expected that Japanese visual novels either ship with an English localisation or some true patriots will go through the trouble of 
 +manually patching it into the game themselves, releasing a localisation patch for people to enjoy **for free**. 
 + 
 +Until around 2010, it was essentially required that visual novels be "eroge", or "erotic games". From the late 80s to the late 2000s/early 2010s just about all the 
 +major visual novel developers were producing eroge. All ages releases were there but the most *popular* ones were generally adult games. Games such as ToHeart from 
 +Leaf, Fate Stay/Night and Tsukihime from Type-Moon and AIR and Kanon from Key were all incredibly popular eroge during this period. While Leaf was dying out, Key and 
 +Type-Moon transitioned into making more all ages games. Key transitioned out with CLANNAD, Type-Moon a lot later with Mahoyo (Witch on the Holy Night).
  
 This page contains a collection of visual novels I like and some of my thoughts about them This page contains a collection of visual novels I like and some of my thoughts about them
  
-FIXME finish writing this stub+===== Steins;Gate ===== 
 + 
 +{{:wiki:visual_novels:steins_gate.jpg?97 |Steins;Gate cover}} 
 + 
 +^ Rating ^ 9/10 | 
 +^ Status ^ Completed | 
 +^ Year ^ 2009 | 
 +^ Length ^ 40-50 Hours | 
 +^ VNDB   ^ [[https://vndb.org/v2002|v2002]] | 
 + 
 +--- 
 + 
 +{{ :wiki:visual_novels:steins-gate-reboot.jpg?nolink&450|}} 
 + 
 +An emotional sci-fi adventure VN with a focus on conspiracy. This is definitely one of my favourites in the SciADV ((Science Adventure, a series of loosely connected visual/light novels written by Chiyomaru Shikura)) series. 
 +There's never a dull moment for the entire runtime of the VN and I highly, HIGHLY recommend not only playing it but going for the true ending. 
 +The anime adaptation is quite good but the visual novel is still much better in my opinion, though it's not as big of a gap as... literally any of the other SciADV game adaptations. 
 +Though MAGES. have fallen out of favour since, this is still a great visual novel and will almost certainly remain in my top 5 for a very long time. 
 + 
 +The relationships between characters are deep and emotionally gripping, MAGES. did effectively invent the chuunibyou protagonist + tsundere heroine trope after all. 
 +There's also a route for every major character so you won't have to worry about not spending enough time with them. The only exception to this, really, is Moeka. 
 +However, if you're a Moeka fan, then I would recommend you try RE:BOOT (the 2026 remake) instead as some content specifically focused on Moeka is included that was 
 +originally from a spin-off. 
 + 
 +If you do wish to experience it, I recommend you look into the [[https://sonome.dareno.me/projects|CoZ patches]]. Committee of Zero have developed fan translation/improvement 
 +patches for all the SciADV games because the official translations... well, they suck. The official English localisations you'll find on Steam struggle to maintain cohesive phrasing 
 +and that really diminishes the experience as a major part of what makes the series so special is the themes and references. Improvement patches exist for almost all the SciADV 
 +games so if you want to read any of them I cannot recommend Committee of Zero enough. I've read both translations and the difference is night and day. 
 + 
 +--- 
 + 
 +===== Chaos;Head NOAH ===== 
 + 
 +{{:wiki:visual_novels:chaos_head_noah.jpg:?97 |Steins;Gate cover}} 
 + 
 +^ Rating ^ 10/10 | 
 +^ Status ^ Completed | 
 +^ Year ^ 2010 | 
 +^ Length ^ 50 Hours | 
 +^ VNDB   ^ [[https://vndb.org/v22505|v22505]] | 
 + 
 +--- 
 + 
 +FIXME Write this section --- //[[root@keirn.net|Keiran]] 02:04 28/10/2026//
  
 +~~DISCUSSION~~
wiki/visual_novels.1793062039.txt.gz · Last modified: by keiran